.. _CMoveList Class: ========================== CMoveList Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CMoveList` +------------------------------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:ClearAll**\() | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:AIUpdate**\() | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:AddTail**\(:ref:`CMoveListEntry`\* newNode) | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:CheckLoad**\(:ref:`CGameArea`\* pArea) | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:Marshal**\(:ref:`CGameArea`\* pMasterArea) | +------------------------------------------------------------------------------------+ | void **CMoveList\:\:PostMarshal**\() | +------------------------------------------------------------------------------------+ | void **CMoveListEntry\:\:CMoveListEntry**\() | +------------------------------------------------------------------------------------+ ---- --------------- Methods --------------- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:ClearAll` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:AIUpdate` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:AddTail` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:CheckLoad` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:Marshal` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveList\:\:PostMarshal` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMoveListEntry\:\:CMoveListEntry` | | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CMoveListClearAll: CMoveList\:\:ClearAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::ClearAll(); **Remarks** ---- .. _CMoveListAIUpdate: CMoveList\:\:AIUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::AIUpdate(); **Remarks** ---- .. _CMoveListAddTail: CMoveList\:\:AddTail ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::AddTail(CMoveListEntry* newNode); **Parameters** * :ref:`CMoveListEntry`\* *newNode* - **Remarks** ---- .. _CMoveListCheckLoad: CMoveList\:\:CheckLoad ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::CheckLoad(CGameArea* pArea); **Parameters** * :ref:`CGameArea`\* *pArea* - **Remarks** ---- .. _CMoveListMarshal: CMoveList\:\:Marshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::Marshal(CGameArea* pMasterArea); **Parameters** * :ref:`CGameArea`\* *pMasterArea* - **Remarks** ---- .. _CMoveListPostMarshal: CMoveList\:\:PostMarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveList::PostMarshal(); **Remarks** ---- .. _CMoveListEntryCMoveListEntry: CMoveListEntry\:\:CMoveListEntry ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMoveListEntry::CMoveListEntry(); **Remarks**